From mhandle1@swarthmore.edu Mon May 31 18:35:41 2004 Date: Fri, 19 Sep 2003 16:47:00 -0400 From: Mark Handler To: Jillian G. Waldman Subject: [Fwd: Monster Stuff] [ The following text is in the "windows-1252" character set. ] [ Your display is set for the "iso-8859-1" character set. ] [ Some characters may be displayed incorrectly. ] Yeah. Here's this ==Mark -------- Original Message -------- Subject: Monster Stuff Date: Fri, 4 Oct 2002 03:56:00 -0500 From: Mark, Handler To: 'presidents@swil.org';, 'Secretary-Corporal, of, SWIL' I know I'm missing stuff, but here's what I have so far: Monster Information Sheet Target areas are trash-bags. If you?re struck in the trash bag, you?re dead. Pull the hunter aside and give him some gold (or whatever else is appropriate for your monster type). If you?re in dactyl combat, wait until the end to distribute funds. If you kill the hunter, take his sword and any other equipment he may have (shield, license, etc.). When you are killed, place your sword over your head and go to monster-regen. Monster regen locations are at the entrance to the tunnel under the train station and in the area tucked in between Sharples and the hill. Deposit any bounty you?ve obtained from the hunters and refill your gold supplies, if necessary. Then rejoin the fray. If you see any hunter acting inappropriately and or unsafely, tell him or her to stop. If the behavior continues, tell a squire or wizard. You have the final word in any dispute. Be honorable about this, but be fair. White chips are worth 1 Red chips are worth 3 Blue chips are worth 9 Level 1 Monsters: Orcs, Hobgoblins, Kobolds, Achilles, Tortoise 1 Gold for Cheap Shots 3 Gold for Standard Kill Up to 6 Gold for Exceptional Kill Level 2 Monsters Dactyl Guards, Monster Royalty 1 Gold for Cheap Shots 6 Gold for Standard Kill Up to 9 Gold for Exceptional Kill Level 3 Monsters Werewolf, Hydra, Jabberwock 3 Gold for Cheap Shots 9 Gold for Standard Kill Up to 12 Gold for Exceptional Kill Monster Descriptions: Orcs are common grunts. They are issued a longer sword than the standard hunter sword. They are led by the Orc King, who has an even longer sword. Fierce rivals of the Orcs, Hobgoblins have a standard-length sword but have a smaller target area. The Hobgoblin leader wields two swords. The four members of the Kobold Collective are armed with daggers and small shields. When slain, the Kobold Chairman will surrender a silver dagger. The Tortoise cannot be hit in the back, which is covered in duct-tape armor. This makes for a very distinctive look. He is accompanied by Achillies, who can only be slain by being struck below the knees. Dactyl guards are armed with swords and shields and can be found near the Dactyls. The presence of the Pterodactyl is enough to regenerate the guards. The Jabberwock has two claws that catch, and also jaws that bite. The target area is the end of a long head piece. Upon being slain, the Jabberwock will surrender both a copious amount of gold and a ?snicker-snack.? The Hydra is two monsters armed with very long flails and connected by a tube. Both halves of the Hydra must be killed within ten seconds, or the dead head regenerates. The Werewolf has fearsome claws that kill instantly. The Werewolf is immune to most weapons; the silver daggers will slay this fearsome beast. Neither the Vampire nor the Shadow can be slain. The touch of the Vampire is fatal, but the Shadow is harmless. They are identical save for one feature that identifies the Vampire. The Vampire and Shadow will switch roles several times during the course of the evening. The Cat is playful but can be deadly. The Fishmonger sells fish, which, if given to the Cat, will please her greatly. The Oracle is also said to be fond of fish.