From jravage1@swarthmore.edu Mon May 31 18:38:34 2004 Date: Mon, 29 Sep 2003 20:37:17 -0000 From: jravage1@swarthmore.edu To: hunt@swil.org Subject: [HUNT] Things Left to Do For the Hunt Just for reference, this is the stuff that I came up with offhand that must be done. It's fairly comprehensive and most items on it are small and easy. Obtain buckets (in George?) for ^Ñdactyls' venom Update Monster Orientation sheets and Hunter Orientation sheets, as well as Oracle Orientation Sheet(which should include all information on all monsters, quests, and ways to win) and Squire/Banker Orientation sheet (which should include information on all quests)* Set gold rewards for monsters (no reason to change from last year^Òs) Set prices of items (no reason to change from last year^Òs except perhaps licences more expensive) Set aside x trashbags, where x is the number of hunter standard swords we have, so that the hunt can be effectively capped and the hunt central line kept to a minimum Select Monsters to be Hunter-orienters Make the Hunt Central Price Listings Poster (should include quest rewards on it, in the format "Indestructible Longsword: n 'dactyl scales") Decide where Hunt Central should be (My vote is for the foot of the stairs on Magill Walk) Organize day-of-hunt Chalking *This is the only really big thing, but it has to be done fairly instantly, since the oracle doesn't know anything yet. JC -- "In order, therefore, that man might have a goodness of his own, bestowed on him by God, and there might be henceforth in man a property, and in a certain sense a natural attribute of goodness, there was assigned to him in the constitution of his nature, as a formal witness of the goodness which God bestowed upon him, freedom and power of the will, such as should cause good to be performed spontaneously by man, as a property of his own, on the ground that no less than this would be required in the matter of a goodness which was to be voluntarily exercised by him..." --Tertullian, Adversus Marcionem, Book 2 Chapter 6